Jared Goronkin portrait

Jared Goronkin | M.S. (RIT)

I am a multi-faceted, technically empowered
Game Developer looking to join and complement
the efforts of a passionate development team.

Led engineering on a client-funded mobile game released on iOS and Android

Build gameplay systems that scale and give designers the control they actually need.

Showcased work at GDC’s NYS Pavilion twice, along with RetroGameCon, RPI GameFest, Roc Game Fest, EDGE, and Imagine RIT.

Co-founded an independent student initiative that raised $30K+ to send 12 students to GDC.

Earned an M.S. in Game Design and Development from RIT.

Testimonials

“I’ve rarely encountered a student team so driven to achieve excellence, and much of that came from Jared’s leadership. Echoes in the Mists stood out as one of the strongest games developed that year.”
— Sten McKinzie | Graduate Program Director, RIT


“Jared Goronkin was an excellent student in my Game Graphics Programming class, demonstrating strong performance in mastering a wide range of low-level graphics concepts, from rendering pipeline fundamentals to advanced topics such as multi-shader programming. For his final project, he implemented a real-time mesh generation system using compute shaders and a scalar-field-based chunking approach to efficiently handle complex marching-cube structures at multiple levels of detail. I also served as one of the advisors for Jared’s capstone team project. Beyond his technical contributions, Jared took the lead in coordinating production, communicating progress with advisors, and ensuring the team met key milestones, including pitches, playtests, and a showcase at the GDC conference. His team game achieved exceptional quality across narrative design, gameplay mechanics, and graphical implementation. Jared consistently demonstrated strong communication skills, leadership, and collaboration, which are the qualities that make him a standout team player.”
— Chao Peng, MFA, PhD | Associate Professor, Interactive Games & Media, RIT