
I’m driven by the belief that strong technical foundations unlock creative freedom. My focus is always on enabling teams to do their best work. I do that by developing data-driven systems and tools, such as the fully modular combat features I developed for Echoes In The Mists, that let designers prototype faster.
My background spans a range of collaborative and independent projects, including my capstone title Echoes in the Mists (featured at GDC and Imagine RIT), technical prototypes for procedural terrain and volumetric environments, and optimized AI behavior. I’m also the developer of Mosaic, a universal gameplay framework used across multiple projects to streamline feature development.
Outside of game development, I maintain a deep interest in software architecture, simulation, and how tools can augment the creative process. I hold an MS in Game Design & Development from the Rochester Institute of Technology (RIT) where I focused on enabling scalable pipelines for small and mid-sized teams.
If you’re looking for a systems-focused engineer who cares about empowering teams and making great tools, feel free to check out my projects, dive into my research, or reach out to me here.
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