Mosaic

A universal gameplay framework for Unity that enables full modularity in systems development. Leveraged by Echoes In The Mists

August 1, 2022 · 3 min · Jared Goronkin

Echoes in the Mists

A full featured soulslike-in-an-evening built in 8 months by a 5-person core team. Powered by Mosaic and showcased at GDC and other conventions.

May 1, 2025 · 3 min · Jared Goronkin

Procedural Terrain

A lightweight terrain generation tool using Perlin noise and animation curves to create hand-tuned environments in Unity.

September 30, 2023 · 2 min · Jared Goronkin

Data Structure Debug Library

A C++ debug and visualization tool developed to help students in SUNY Poly’s CS 240 course learn datastructures and algorithms.

April 30, 2023 · 2 min · Jared Goronkin

Scalar Field Visualization

A proof-of-concept system for terrain generation, supporting overhangs and caves, using marching cubes and 3D flow fields to avoid typical artifacts.

November 12, 2023 · 2 min · Jared Goronkin

Marching Cube GPU

Real time scalar field visualization and noise generation in Unity, made to develop a deeper understanding of procedural generation.

May 14, 2024 · 1 min · Jared Goronkin

Optimized Schooling Behavior

A boid simulation with obstacle avoidance, designer friendly pathing, and optimized for a game embeded in the web browser.

October 1, 2023 · 2 min · Jared Goronkin