
Designed and engineered a Unity package featured at GDC 2025 for its ability to rapidly develop gameplay mechanics and systems. Leveraged by Echoes In The Mists.

Designed and engineered a Unity package featured at GDC 2025 for its ability to rapidly develop gameplay mechanics and systems. Leveraged by Echoes In The Mists.

Shown at GDC 2025 NYS Pavilion, I led engineering and production on this souls-like. Descend into a corrupted seaport where danger and discovery lurk around every corner. Powered by Mosaic.

Over the years I’ve explored UX and UI design from both the technical and experiential sides, and now teach the subject in WVU’s graduate program. This section highlights a few of the systems I’ve built.

Built systems that let designers sculpt the final output, achieved overhangs without floating artifacts, and accelerated performance with compute shaders.

A C++ debug and visualization tool developed to help students in SUNY Poly’s CS 240 course learn datastructures and algorithms.

A boid simulation with obstacle avoidance, designer friendly pathing, and optimized for a game embeded in the web browser.