
A universal gameplay framework for Unity that enables full modularity in systems development. Leveraged by Echoes In The Mists
A universal gameplay framework for Unity that enables full modularity in systems development. Leveraged by Echoes In The Mists
A full featured soulslike-in-an-evening built in 8 months by a 5-person core team. Powered by Mosaic and showcased at GDC and other conventions.
A lightweight terrain generation tool using Perlin noise and animation curves to create hand-tuned environments in Unity.
A C++ debug and visualization tool developed to help students in SUNY Poly’s CS 240 course learn datastructures and algorithms.
A proof-of-concept system for terrain generation, supporting overhangs and caves, using marching cubes and 3D flow fields to avoid typical artifacts.
Real time scalar field visualization and noise generation in Unity, made to develop a deeper understanding of procedural generation.
A boid simulation with obstacle avoidance, designer friendly pathing, and optimized for a game embeded in the web browser.