
A modular Unity framework for building scalable, reusable gameplay systems—used in the award-winning Echoes in the Mists and showcased at GDC.
A modular Unity framework for building scalable, reusable gameplay systems—used in the award-winning Echoes in the Mists and showcased at GDC.
A retro-horror Soulslike built as an RIT capstone project, powered by Mosaic and showcased at GDC and Imagine RIT.
A C++ debug and visualization tool designed to help students understand data structures in real time, used in SUNY Poly’s CS 240 course.