No Retuning, Consistent Across Characters, Supports Realistic and Stylized Motion

Video coming soon.

Impact

Fully physics-driven character animation system with no kinematic bodies or per-character retuning.

Unlike traditional approaches, motion remains entirely within the physics simulation while still following animation. The character is not constrained to animation space, allowing impacts and interactions to naturally influence movement without rubberbanding or mode switching.

Eliminates the need for a traditional character controller. Behavior is driven directly through animation.

Selling Points

  • Fully physics-driven (no kinematic bodies)
  • No per-character retuning
  • Naturally responds to impacts without mode switching
  • Consistent across rigs, scales, and bone weights
  • Behavior controlled through reusable motion profiles
  • Supports both realistic and stylized motion

Technical Details

  • Fully physics-driven rigid bodies that track target motion without kinematic bodies
  • Control approach informed by robotics, adapted for real-time character animation
  • Leverages full simulation state to apply control strategies not feasible in real-world robotics
  • Stable across varying frame rates and scales without per-character retuning
  • Behavior defined through reusable motion profiles (e.g., airborne, stabilized, recovery)