
This graduate thesis presents a taxonomy for Mosaic, Character Controllers, and Ability Systems, contributing to the broader understanding of how modular design impacts production.
This graduate thesis presents a taxonomy for Mosaic, Character Controllers, and Ability Systems, contributing to the broader understanding of how modular design impacts production.
This paper analyzes animation pipelines within various engines and explores how animation driven game simulations impact development.
This visual analysis of the UI of Dark Souls 3 highlights how it’s design reflects the game’s overarching themes and contributes to a positive user experience.