The Utility of a Modular Framework: Evaluating Mosaic for Game Development

This graduate thesis presents a taxonomy for Mosaic, Character Controllers, and Ability Systems, contributing to the broader understanding of how modular design impacts production.

May 7, 2025 · 1 min · Jared Goronkin

Animations Driving the Game Simulation

This paper analyzes animation pipelines within various engines and explores how animation driven game simulations impact development.

October 1, 2024 · 1 min · Jared Goronkin

Dark Souls UI Analysis

This visual analysis of the UI of Dark Souls 3 highlights how it’s design reflects the game’s overarching themes and contributes to a positive user experience.

March 11, 2022 · 1 min · Jared Goronkin