Mosaic

Designed and engineered a Unity package featured at GDC 2025 for its ability to rapidly develop gameplay mechanics and systems. Leveraged by Echoes In The Mists.

August 1, 2022 · 3 min · Jared Goronkin

Procedural Terrain

Built systems that let designers sculpt the final output, achieved overhangs without floating artifacts, and accelerated performance with compute shaders.

September 30, 2023 · 2 min · Jared Goronkin

Optimized Schooling Behavior

A boid simulation with obstacle avoidance, designer friendly pathing, and optimized for a game embeded in the web browser.

October 1, 2023 · 2 min · Jared Goronkin