
Designed and engineered a Unity package featured at GDC 2025 for its ability to rapidly develop gameplay mechanics and systems. Leveraged by Echoes In The Mists.

Designed and engineered a Unity package featured at GDC 2025 for its ability to rapidly develop gameplay mechanics and systems. Leveraged by Echoes In The Mists.

Built systems that let designers sculpt the final output, achieved overhangs without floating artifacts, and accelerated performance with compute shaders.

A boid simulation with obstacle avoidance, designer friendly pathing, and optimized for a game embeded in the web browser.