<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Game Animation on Jared Goronkin</title><link>https://jaredgoronkin.com/tags/game-animation/</link><description>Recent content in Game Animation on Jared Goronkin</description><generator>Hugo -- 0.160.1</generator><language>en-us</language><lastBuildDate>Tue, 01 Oct 2024 00:00:00 +0000</lastBuildDate><atom:link href="https://jaredgoronkin.com/tags/game-animation/index.xml" rel="self" type="application/rss+xml"/><item><title>Animations Driving the Game Simulation</title><link>https://jaredgoronkin.com/research/animation-driven-sim/</link><pubDate>Tue, 01 Oct 2024 00:00:00 +0000</pubDate><guid>https://jaredgoronkin.com/research/animation-driven-sim/</guid><description>In this paper, I analyze animation pipelines within various engines and explore how animation-driven game simulations impact development.</description></item></channel></rss>