<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Gameplay Architecture on Jared Goronkin</title><link>https://jaredgoronkin.com/tags/gameplay-architecture/</link><description>Recent content in Gameplay Architecture on Jared Goronkin</description><generator>Hugo -- 0.160.1</generator><language>en-us</language><lastBuildDate>Wed, 07 May 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://jaredgoronkin.com/tags/gameplay-architecture/index.xml" rel="self" type="application/rss+xml"/><item><title>The Utility of a Modular Framework: Evaluating Mosaic for Game Development</title><link>https://jaredgoronkin.com/research/mosaic-classification/</link><pubDate>Wed, 07 May 2025 00:00:00 +0000</pubDate><guid>https://jaredgoronkin.com/research/mosaic-classification/</guid><description>This graduate thesis presents a taxonomy for Mosaic, Character Controllers, and Ability Systems, contributing to the broader understanding of how modular design impacts production.</description></item></channel></rss>