Marching Cube GPU

Real time scalar field visualization and noise generation in Unity, made to develop a deeper understanding of procedural generation.

May 14, 2024 · 1 min · Jared Goronkin

Optimized Schooling Behavior

A boid simulation with obstacle avoidance, designer friendly pathing, and optimized for a game embeded in the web browser.

October 1, 2023 · 2 min · Jared Goronkin