<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Physics Simulation on Jared Goronkin</title><link>https://jaredgoronkin.com/tags/physics-simulation/</link><description>Recent content in Physics Simulation on Jared Goronkin</description><generator>Hugo -- 0.160.1</generator><language>en-us</language><lastBuildDate>Tue, 31 Mar 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://jaredgoronkin.com/tags/physics-simulation/index.xml" rel="self" type="application/rss+xml"/><item><title>Generalized Physical Animation Without Kinematic Bodies</title><link>https://jaredgoronkin.com/projects/generalized-physical-animation-without-kinematic-bodies/</link><pubDate>Tue, 31 Mar 2026 00:00:00 +0000</pubDate><guid>https://jaredgoronkin.com/projects/generalized-physical-animation-without-kinematic-bodies/</guid><description>Fully physics-driven character animation system with no kinematic bodies or per-character retuning.</description></item></channel></rss>