
A lightweight terrain generation tool using Perlin noise and animation curves to create hand-tuned environments in Unity.
A lightweight terrain generation tool using Perlin noise and animation curves to create hand-tuned environments in Unity.
A proof-of-concept system for terrain generation, supporting overhangs and caves, using marching cubes and 3D flow fields to avoid typical artifacts.
Real time scalar field visualization and noise generation in Unity, made to develop a deeper understanding of procedural generation.