Mosaic

A universal gameplay framework for Unity that enables full modularity in systems development. Leveraged by Echoes In The Mists

August 1, 2022 · 3 min · Jared Goronkin

Procedural Terrain

A lightweight terrain generation tool using Perlin noise and animation curves to create hand-tuned environments in Unity.

September 30, 2023 · 2 min · Jared Goronkin

Data Structure Debug Library

A C++ debug and visualization tool developed to help students in SUNY Poly’s CS 240 course learn datastructures and algorithms.

April 30, 2023 · 2 min · Jared Goronkin