Mosaic

Designed and engineered a Unity package featured at GDC 2025 for its ability to rapidly develop gameplay mechanics and systems. Leveraged by Echoes In The Mists.

August 1, 2022 · 3 min · Jared Goronkin

Procedural Terrain

Built systems that let designers sculpt the final output, achieved overhangs without floating artifacts, and accelerated performance with compute shaders.

September 30, 2023 · 2 min · Jared Goronkin

Data Structure Debug Library

A C++ debug and visualization tool developed to help students in SUNY Poly’s CS 240 course learn datastructures and algorithms.

April 30, 2023 · 2 min · Jared Goronkin