Mosaic

Designed and engineered a Unity package featured at GDC 2025 for its ability to rapidly develop gameplay mechanics and systems. Leveraged by Echoes In The Mists.

Procedural Terrain

Built systems that let designers sculpt the final output, achieved overhangs without floating artifacts, and accelerated performance with compute shaders.

Data Structure Debug Library

A C++ debug and visualization tool developed to help students in SUNY Poly’s CS 240 course learn data structures and algorithms.