Herdspun Harvest, Lead Engineer (Contract)

Client-funded mobile game for Clean Cashmere via StarSouls Studio; prototype secured follow-on funding, demo shipped in 2 months.

Echoes in the Mists

Shown at GDC 2025 NYS Pavilion, I led engineering and production on this souls-like. Descend into a corrupted seaport where danger and discovery lurk around every corner. Powered by Mosaic.

Mosaic

Designed and engineered a Unity package featured at GDC 2025 for its ability to rapidly develop gameplay mechanics and systems. Leveraged by Echoes In The Mists.