<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Visual Communication on Jared Goronkin</title><link>https://jaredgoronkin.com/tags/visual-communication/</link><description>Recent content in Visual Communication on Jared Goronkin</description><generator>Hugo -- 0.160.1</generator><language>en-us</language><lastBuildDate>Fri, 11 Mar 2022 00:00:00 +0000</lastBuildDate><atom:link href="https://jaredgoronkin.com/tags/visual-communication/index.xml" rel="self" type="application/rss+xml"/><item><title>Dark Souls UI Analysis</title><link>https://jaredgoronkin.com/research/ds-ui-analysis/</link><pubDate>Fri, 11 Mar 2022 00:00:00 +0000</pubDate><guid>https://jaredgoronkin.com/research/ds-ui-analysis/</guid><description>This visual analysis of the UI of Dark Souls 3 highlights how its design reflects the game&amp;rsquo;s overarching themes and contributes to a positive user experience.</description></item></channel></rss>